Local Tampa XNA and Silverlight rockstar Bill Reiss (the dr popper guy) ported the Farseer 2D physics engine
from XNA to Silverlight (
http://silverlightrocks.com/community/blogs/silverlight_games_101/archive/2007/10/03/announcing-the-farseer-physics-engine-for-silverlight-1-1-and-xna-game-studio.aspx ). He even got an official 'nod' from the Farseer owner, Jeff Weber
( http://jeffweber.spaces.live.com/blog/cns!B95A63DF4C9C0F2A!339.entry ).
I see a ton of potential for SL in the casual games market. Bill changed less than 100 lines of code
to get the physics engine ported. The engine and demos are stunning. And yet another great codeplex project under
Microsoft Permissive License.
Bill has a neat
product niche where he will write custom SL games branded for your company. Need any custom games? Check him out.
Note that Bill Reiss will be at Boston Remix. If you'd like to chat with him about his physics
engine, I plan on making him watch the bucs spank Indianapolis (or at least cover the 10.5 point spread) at the
Hyatt bar on Sunday at 400p. Hunt us up!
Farseer silverlight live demo:
Bill Reiss's blog: http://www.bluerosegames.com/brg/default.aspx